Request for Papers I-PHEX 2015 in Malaysia

Screenshot 2015-04-28 10.28.29Our colleagues from Malaysia asked me to share this invitation:
You are invited to join I-PHEX 2015 to showcase innovative practices in your courses, programs, curricula, etc., to be shared and emulated by others in higher education.  Don’t miss the chance to participate in this international exhibition:
Where: Kuala Lumpur, Malaysia
Fee:  RM 800 (Malaysian) or US$ 350 (International)
When:  June 5 (Deadline for extended abstract submission)
            June 21 (Deadline for registration and fee payment)
            6 August 2015 (Expo)
            7-8 August (Post I-PHEX workshop: Making Academic Change Happen)
The purpose of I-PHEX 2015 is to recognize and award efforts to improve higher education.  Awards will be given by the Malaysian Higher Education Leadership Academy (AKEPT).  In addition, there will be special awards for innovative efforts under engineering education given by the International Federation of Engineering Education Societies (IFEES) and the Society of Engineering Education Malaysia (SEEM).
Participants of I-PHEX 2015 are invited to apply for the post I-PHEX workshop, Making Academic Change Happen (MACH), which will be conducted by Profs Julia Williams and KC Dee from Rose-Hulman Institute of Technology, USA, in AKEPT.  Accommodation and food of those who are selected to attend the workshop will be supported.
I-PHEX 2015 is organized by the Universiti Teknologi Malaysia (UTM) Centre for Engineering Education (CEE), in collaboration with AKEPT under the Malaysian Ministry of Education, Malaysian Higher Education Teaching and Learning Council (MAGNETIC), IFEES, SEEM, the Institution of Engineers Malaysia (IEM) and UTMLead .
For more information, please refer:

 

2015 Education Technology Innovators (CHE)

The Chronicle has showcased creative efforts to solve problems — to enliven the classroom, cut instructional costs, recruit more women into computer science, keep students on track to graduate, conduct cutting-edge research, and more. Worth reading (here). Here’s the list of innovators. Unfortunately access is limited to for CHE suscribed members (apologies!).

Innovators

A New School for the Digital AgePremium Link

Jake Schwartz’s General Assembly offers courses designed for the job market.

One-Stop Shopping for the CollegeboundPremium Link

John Katzman founded the education-search company Noodle to help students find the right college.

Inhabiting HistoryPremium Link

Using apps, games, and virtual reality, Bryan Carter brings the Harlem Renaissance to life in the classroom.

The End of Textbooks?Premium Link

For Kim Thanos, providing open-access learning materials isn’t just a business, it’s a cause.

A Boys’ Club No LongerPremium Link

Maria Klawe, president of Harvey Mudd College, has made it her mission to attract women to computer science.

Encouraging Parents to HoverPremium Link

At the U. of Tennessee at Martin, Brandy Cartmell’s online parent portal aims to improve retention rates.

The Facebook ScholarPremium Link

Jeffrey Hancock’s use of social-media data led to some interesting findings — and a big backlash.

The Rabble-RouserPremium Link

Audrey Watters believes technology must be questioned and challenged, not just used blindly.

Cyberlearning – an NSF RFP

design element

Cool! The purpose of the NSF Cyberlearning and Future Learning Technologies program is to integrate opportunities offered by emerging technologies with advances in what is known about how people learn to advance three interconnected thrusts:

  • Innovation: inventing and improving next-generation genres (types) of learning technologies, identifying new means of using technology for fostering and assessing learning, and proposing new ways of integrating learning technologies with each other and into learning environments to foster and assess learning;
  • Advancing understanding of how people learn in technology-rich learning environments: enhancing understanding of how people learn and how to better foster and assess learning, especially in technology-rich learning environments that offer new opportunities for learning and through data collection and computational modeling of learners and groups of learners that can be done only in such environments; and
  • Promoting broad use and transferability of new genres: extracting lessons from experiences with these technologies that can inform design and use of new genres across disciplines, populations, and learning environments; advancing understanding of how to foster learning through effective use these new technologies and the environments they are integrated into.

For RFP and more information – http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=504984&WT.mc_id=USNSF_39&WT.mc_ev=click